Dead By Daylight: The Huntsman Concept Character Description: Alexander Onyx, otherwise known as The Huntsman, is a 5'8" male hunter,. Prior to his reformation by the Entity, he was a woodland hunter wearing a black leather jacket, brown jeans, and black combat boots. His physical description consists of a white male, with spiky blonde hair, deep blue eyes, and an athletic figure. This was prior to his reformation by the Entity. After the Entity got a hold of him, his eyes became ice-colored and lizard-like. His skin became drained of color, leaving it a blueish-gray color. His jacket had pieces rip from it at the arms. His pants had been ripped up as well, and his skin had become scar-covered. His veins pulsed with an odd orange color, visible through his skin. Backstory: Alexander Onyx. A man once known as the greatest hunter in a small town in the Eastern part of the Netherlands. His life consisted of a carrer based on hunting for prey, then selling it at a small price. He grew used to hunting groups with stealth, and using taxidermies as ways to lure in prey, almost like live bait. And his precision was key, using tranquilizers to capture his prey and later sell it. It all went south in a harsh snowy winter. The snow made it hard to see and he had been attacked by a rare species of lizards sent by the god-like creature known as the Entity. The Entity's lizards had killed him, leaving him dead in the snow. The Entity still knew of his skill; therefore, his heart was blighted by one of the same lizards that killed him. The Entity's Blight mixed with his blood, and the snow had mixed in as well. When he woke up in a cabin of his own, given to him in the realm of the Entity, he looked at himself as he was now. He was shocked to find he had been changed. Skin drained of color, eyes icy and lizard-like, veins coarsing with an orange color. He was shocked, but the Entity had spoken to him. It spoke to him, telling him of the power he'd been giving. A great killer he'd make and he was allowed to weaponize his tranquilizers. He had no choice if he wanted to survive, per the word of the Entity. So... He got to business. Now he roams the Entity's realm... Ruthelessly hunting Survivors who dared step into his view. Weapon: Hunting Knife The Hunting Knife is the Primary Weapon of The Huntsman. A standarized Knife with an elongated, serrated blade , meant for tearing into skin and leaving a target injured. Power: Tranquilizing Darts "A tool used to make hunting prey much easier. The Huntsman can shoot high velocity Darts with an upmost precision." Tranquilizing Darts: Press and hold the Power button to load a Tranquilizing Dart. Release the Power button to fire a Tranquilizing Dart and complete a Tranquilization. Start the trial with 4 Tranquilizing Darts. Tranquilization can be charged for a maximum Velocity (50 m/s). Tranquilization can be cancelled mid-charge. Tranquilizing Darts are consumed on use and can be refilled at Lockers. Can be altered by Add-ons. On a successful Tranquilization, a Survivor will suffer from both the Exhaustion and Blindness Status Effects. On a successful Tranquilization, a Survivor will lose a Health State. Special Ability: A Hunter's Pride Successful Dart Hits will fill the Hunter's Pride Meter. Each Dart Hit is a Stack for up to 4 Stacks. Once full, A Hunter's Pride can be activated by pressing the Active Ability button. With this newfound Pride, This Killer will gain 2 Toxic Darts. This effect lasts for 30 seconds or until all Stacks are used. This Ability will also replace any current Tranquilizing Darts with Toxic Darts. Can be altered by Add-ons. Special Attack: Toxic Darts Press and hold the Power button to load a Toxic Dart. Release the Power button to fire a Toxic Dart and complete an Intoxication. Upon firing a Toxic Dart, 2 stacks of A Hunter's Pride will be used. Stacks can be altered by Add-ons. On a successful Intoxication, a Survivor will immediately be put into the Dying State. Any Intoxicated Survivor will suffer from a temporary Haemorrhage for 5 seconds, once healed into the Injured State. The Huntsman comes with 3 Perks that are unique to him: Perk 1: "Hunter's Instinct" Teachable Huntsman Perk "You've grown to become silent around groups of prey, and you instill fear within the group once you make your move" Any time two or more Survivors are in 4/6/8 metres of each other, The Killer gains the Undetectable Status Effect. This effect lasts until the Survivors are outside of the given range or until you injure a Survivor in the group. If a Survivor is hit, they gain the Broken and Haemorrhage Status Effects for 5/10/15 seconds. Alongside these effects, if a Survivor is injured within 4/6/8 metres of other Survivors, the Healthy Survivors will reveal their locations form 1/2/3 seconds. "Strength in numbers is redundant to a hunter." - Alexander Onyx Perk 2: "Hex: Opportunistic" Teachable Huntsman Perk "A person in the right places at the right times can make many differences." Any Survivors who complete a Generator while be affected by this perk for 3/4/5 seconds. This perk inflicts the Exposed Status Effect for 3/4/5 seconds. Survivors affected by this perk are also Hindered in their speed. This perk negates movement speed by 1%/2%/3%, allowing The Killer to take hold of this opportunistic moment. "Hunters know what to look for in a group of weak prey." - Alexander Onyx Perk 3: "Scourge Hook: Live Bait" Teachable Huntsman Perk "A intuitive hunter always uses prey as their new bait." Scourge Hook Perks randomly transform 4 Hooks on the Map into Scourge Hooks. The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook, the following affects apply: The hooked Survivor's Aura will only be detectable to survivors within 16/12/8 metres, making it difficult to find the hooked Survivor. The Killer's Terror Radius will be reduced by 4/6/8 metres, if the killer is within 16/12/8 metres of the hooked Survivor. Any Survivor who rescues the hooked Survivor will be affected by the Oblivious Status Effect. This effect will last for 5/10/15 seconds after a hooked Survivor is rescued. "You took the bait, you suffer the consequence." - Alexander Onyx Power Add-ons: Common Add-ons: "Poorly Lubed Gun Spring" Common Tranquilizing Dart Add-on "The spring isn't far from default, but still gives a minor benefit." Increases fired dart speed by 5%. "Small Ration Bag" Common Tranquilizing Dart Add-on "For a hunter to be quick, they must be fueled by a source of energy." Decreases Dart firing cooldown speed by 10%. "Makeshift Reload Bag" Common Tranquilizing Dart Add-on "A makeshift bag for on the go Dart making." Gives the ability to reload Tranquilizing Darts anywhere. Reload speed is slower than default speed by 25%. "Fear-inducing Vial" Common Tranquilizing Dart Add-on "Certain chemical mixes cause an increased fear factor" Decreases Killer Terror Radius by 4 metres for Tranquilized Survivors. Uncommon Add-ons: "Large Ration Bag" Uncommon Tranquilizing Dart Add-on "A bigger bag of rations, giving a hunter more energy." Decreases Dart firing cooldown speed by 15%. "Cloth Dart Pouch" Uncommon Tranquilizing Dart Add-on "A place to store a few more Darts. Intuitive." Start with 2 extra Darts. Increases carried Dart amount and Pride maximum Stacks by 2. "Low-grade Grip Tape" Uncommon Tranquilizing Dart Add-on "Tape wrapped around the hands to act like gloves." Increases dart loading speed by 5%. "Agressive Targeting" Uncommon Tranquilizing Dart Add-on "A hunter can't always land a shot unless in close quarters, where it's almost guaranteed." Increases Killer movement speed by 5% for 3 seconds after unloading a dart. "Barb-tipped Darts" Uncommon Tranquilizing Dart Add-on "The barbs on this dart cause distinct wounds in the skin." Darts inflict the Mangled Status Effect for 5 seconds. Rare Add-ons: "Horror-inducing Vial" Rare Tranquilizing Dart Add-on "Stronger chemicals, stronger fear factor." Decreases Killer Terror Radius by 8 metres for Tranquilized Survivors. "Dollar-Store Reload Bag" Rare Tranquilizing Dart Add-on "It's cheap, but it's an upgrade." Gives the ability to reload Tranquilizing Darts anywhere. Reload speed is the same as the default. "Steel-spiked Boots" Rare Tranquilizing Dart Add-on "These boots give better grip for a faster speed." Increases Killer movement speed by 10% for 3 seconds after unloading a dart. "High-grade Grip Tape" Rare Tranquilizing Dart Add-on "Tape wrapped around the hands to act like gloves." Increases dart loading speed by 10%. "Barb-tipped Darts" Uncommon Tranquilizing Dart Add-on "The barbs on this dart cause distinct wounds in the skin." Darts inflict the Mangled Status Effect for 10. Darts inflict the Incapacitated Status Effect for 5 seconds. Very Rare Add-ons: "Travel-sized Ration Bag" "Rations that were meant to last for a long trip, with big bursts of energy" Decreases Dart firing cooldown speed by 20%. Name-Brand Backpack" Very Rare Tranquilizing Dart Add-on "A bag from a well known hunting brand." Gives the ability to reload Tranquilizing Darts anywhere. Reload speed is 25% faster than the default. "Moderately Lubed Gun Spring" Very Rare Tranquilizing Dart Add-on "A spring lubed a home by a man with minor experience." Increases fired dart speed by 10%. "Leather Dart Pouch" Very Rare Tranquilizing Dart Add-on "A much larger and more durable pouch for storage." Start with 4 extra Darts. Increases carried Dart amount and Pride maximum Stacks by 4. Ultra Rare Add-ons: "Entity-infused Boots" Rare Tranquilizing Dart Add-on "These boots give better grip for a faster speed." Increases Killer movement speed by 20% for 3 seconds after unloading a dart. "Expertly Lubed Gun Spring" Ultra Rare Tranquilizing Dart Add-on "This spring has been lubed by only the best, for high quality shots." Increases fired dart speed by 20%.