Update dbd survivor: 1st person _ survivors will have a view: 1st person _ Each survivor has a specific attribute specific to their characters _ Survivors will be able to: - Walk - Run - Sprinter 1.5s at 150% of your running speed (optional button: square "console") _ Run with L1, during the action press the square key to engage the sprint ("causes exhaustion", this refill while walking or standing still: 1 minute) _ When the survivor runs, press triangle to look behind him (does not work during a sprint) _ Survivors can: - stick to the wall to look on the right / left "standing or squatting" (square button to stick to the wall and R2 / L2 to direct the view) - change to squat stay press R2 to fully squat and gently release R2 to raise you gently (example look over an obstacle while squatting) _ Survivors will have the ability to see their teammate's aura on a basic maximun: 10 meters _ Survivors will be able to make a U-turn: L3 joystick down + L1 _ Addition of several and new cache: - "red" locker (basic locker) - "gray" locker (locker) - Closet (cloakroom) - barrel - table / desk (survivors can sneak under squatting "add shadow effects") - bed (survivors will be able to hide under the bed) - bushes - pile of leaves / straw _ If the survivor is in critical condition his view goes to the third person to better see are environment for help and he gets a first-person view if he gets up again. _ The card has an extra chest _ New Items: - Bear Trap (survivors may set a trap and trap the killer, but the survivor can trap him by walking on it "the trap will be yellow for him and the other survivors near the trap 8 meter, "becomes unusable once activated) - firecracker (to make diversion! "hold L2 and press R2 to throw it or R2 to release it to your foot") - Flare (to blind the killer! "Hold L2 and press R2 to throw it or R2 to release it to your foot", zone of 5 meter "duration 3s) _ New offerings: - reactivation of the offerings "Bouquets de lune" - (All) "Chemical reagent" (pink color): incredibly thickens the black haze - (survivor) "Silver coin" (pink color): uses the entity to create 3 extra chests - (survivor) "rabbit's paw" (pink color): greatly increases the chance of the survivor - (Killer) several offering to reduce: slightly / moderately / considerably the chances of survivors - (Slayer) "Rusty coin" appeals to the entity to prevent the appearance of 3 chests _ The offerings of colors "brown" costs 2 000 BP instead of 3 000 BP in the canvas _ the spawn killers now in one of the two cellars (two cave! what?) _ The speed of the killers is slightly reduced (in non hunting) _ The killers search the hiding places to find the survivors, if a killer finds a survivor (in good health) he extirpates it from his hiding place and the survivor goes to the "wounded" state with the "cripple" effect, if the killer finds a survivor "wounded" he grabs him on his shoulder _ The speed of the killers increases progressively when he finds a survivor and continues it "the longer the chase, the faster he will be (his speed resets if he hits the survivor). the killer retains are speed bunus if he hunts another survivor along the way. Killers will have a whisper of the entity if they find no survivors during a given time (active for 4 or 3 survivors still alive and disables from 2 survivors remaining) 32 meter area around the killer. _ Now there will be 2 cellar: - the first remains the current cellar it will be: - bigger - more hiding place (place to hide) - the 4 hook arranged separately in different place of the cellar - adding a palette and window - there will be 2 chest in this cellar - a box with keys, it will contain be the broken key "green", be the key of the hatch (accessible only for the last remaining survivor) - if the killer camps the cave 8 meters around the hook, the killer loses points (unless the killer is in pursuit) - the second cellar will be: - the same size as the current cellar - no hook - a safe - hiding places - a box with keys, it will contain be the broken key "green", be the key of the hatch (accessible only for the last remaining survivor) - a prison cell, the killer will have the opportunity to catch a survivor is to lock him in the cell (the survivor will go from "critical condition" to "wounded"). the survivor will have to: - wait for the released - search the cell for a hairpin to pick the lock - the cell will be equipped with: - a bed - decorative elements to hide the hairpin - a care kit "brown color" to heal (only for the prisoner) - No warning will be given to the killer if the prisoner escapes - the cell will be used once in the party - the killer will receive as much bonus BP "sneaky" time as the survivor will be locked up, so the survivor will receive bonus BPs "surviving" if he manages to escape and a bonus BP "altruism" for the rescuer. - if the killer camps the "cell cellar" 8 meters around the prisoner, the killer loses points (unless the killer is in pursuit) - Addition of an offering (killer) "pink color" name: tomb - if there are 2 survivors in the party and if the cell has not been used yet, the offering: - removes the hairpin from the cell (leaving no way for the survivor to escape) - starts a countdown of 3 minutes - during the 3 minutes only the other survivor can come to save him after which the prisoner survivor will be sacrificed by the entity (the prisoner survivor receives survival points as the state P2 of the hook) - if he is the last survivor, he and automatically sacrifice by the entity - Addition of an offering (survivor) "green color" name: cunning - the offering gives the possibility to open the cell without needing to search the cell to find the hairpin (confers a point bonus in l 'using' criterion: to be a prisoner ') (gives a sound signal to the killer) _ A totem may appear in a cellar _ The killer will have the opportunity (once per party) activated an asset: studded hand - disables the possibility to the survivor to fight and escaped to the killer's grip "to the player (killer) the possibility to make it as good it seems to him :) _ The killer will have the opportunity to disable the traps of survivors _ Now the hatch can only be opened by the possession of a key _ setting up a "belore end game" when 1 survivor still alive on the map will have 2 minutes to decide what to do: - wait to die ^^ - complete the remaining generator (s) - searched for the key of the hatch in one of the 2 cellars After 2 minutes elapse the "End game" starts (always gives the possibility to the survivor to search the boxes of keys in the cellars) _ modification of the generators, the survivors will still have to perform the repair of 5 generators to open the exit doors: 7 generator of which: - 1 gen -> 4 places - 2 gen -> 3 places - 2 gen -> 2 places - 2 gen -> 1 place the 4-place generator will always be located in the specific building of the map or in the middle of the map _Added and modified skills: SURVIVOR - (modification) (bond "dwight") increases maximun the aura tracking of allies of 10/20/30 meters - (change) (sprint burst "meg") increases the duration of the sprint to 0.5/1/1.5s - (modification / merge) (Adrenaline) ("meg") when the electric current of the exit doors is reestablished or if you are the last survivor of the game, you instantly recover a health segment and you receive a bonus of speed ( market / run / sprint) of 4/5/6% for 1/2/3 minutes, the exhaustion remains at 60second, the rest unchanged - (delete) (hope) merged with adrenaline - (addition) (Empathy "claudette") increases the BP maximun in the altruism category of 4 000/6 000/8 000 BP for a maximum of 16 000 BP altruism, increases by 30/40/50% of Extra BP for each altruism action, bonus BPs are only awarded after the game, the remainder unchanged - (addition) "Saboteur" ("jake") increases slightly / moderately / enormously the speed of installation of bear traps and slightly increases the sabotage using a toolbox, the remainder unchanged - (addition) (Technician "Feng") increases the BP maximun in the target category of 4 000/6 000/8 000 BP for a maximum of 16 000 BP objective, increases by 30/40/50% of Extra BP for each objective action, bonus BPs are only awarded after the game, the remainder unchanged - (complete change) (lithe "Feng") you make a fast jump 15/20/25% faster and receive a sprint (automatically after the jump) from 0.5 / 1 / 1.5s to 150% of your speed Normal, Flexible at 120s charging time - (complete change) (we're gonna live forever "David K") Whenever you perform a safe stall or help another survivor trapped (including cell) you receive a token for a maximum of 4 Token in the survival category and achieve 5/10/15% faster, each token confers 25% BP plus survival, you only get the blood points after the game - (modification) (Dead hard "David K") press the active capacity button (cross) while running to sprint forward, during the action you avoid the damage, you can use while stomping on the killer to stun him for 2/2.5/3s, dead hard at a recharge time of 120s - (complete change) (No mither "David K") you do not leave puddles of blood, wounds of pain due to wounds are always reduced by 15/20/25% and you receive a penalty of 50 % for you care - (Change / modification) (Pharmacy -> Samaritan "Quentin") the aura of the chests is revealed to you when they are within a radius of 24 meters, you search the chests 20/30/40% faster, you will find only care items / toolbox / card and key, increase slightly / moderately / considerably the chances of finding an item of great rarity in the chests and occassionate noise as well as the distance at which it can be perceived are reduced by 4 meters - (Change / Modify) (Plunderer's instinct) the aura of the chests is revealed to you when they are within 24 meters, you search the chests 20/30/40% faster, you will not find only the objects: bear trap / lamp / firecracker and flare, slightly increases / moderates / considerably the chances of finding an item of great rarity in the coffers and the occassionné noise as well as the distance to which it can be perceived are reduced of 4 meters - (addition) ("object of obsession" Laurie ") increases BP's maximun in the daring category of 4 000/6 000/8 000 BP for a maximum of 16 000 audacious BP, increases by 30/40/50% extra BP for each daring action, bonus BPs are only awarded after the game, the remainder unchanged - (change) "Mettle of man" (Ash) The skill activates after performing 3 safe stall or helping a trapped survivor (including cell), the remainder unchanged - (modification) ("Kindred") when you are on the hook, all the auras of survivors are revealed to the other survivors, if the killer is within a radius of 8/10/12 meters, his aura is revealed to all survivors, remains visible 5s more when leaving the radius, if the killer is within the range of the skill when the stall the skill grants the survivor for 15 seconds (cumulative with "on the reserve") any damage that would place the off-hook survivor in critical condition instead triggers a deep wound, the survivor has 20 seconds to self-suture, the off-hook survivor immediately goes into critical condition if he suffers damage during deep wound or if the effect expires - (adding new perk) (He saw me! "All") You are afraid of the monsters is when you see a monster yelling! at the start of a chase you scream in terror and tell you the killer's aura to the other survivors for 4/5/6s KILLER - (modification) (tinkerer "hillbilly") When a generator is repaired at 85%, you receive a warning sound and your radius of terror is reduced to 0 meters for 8/10 / 12s 10s after the noise warning - (addition) (Overcharge "Doctor") Each time a survivor misses the "overload" skill test you get 1 token for a maximum of 4 tokens, each token gives 25% extra BP in the Generator defense category, you only receive the blood points after the game, the remainder unchanged - (addition) (Beast of prey "Huntress") increases the BP maximun in the hunting category by 4 000/6 000/8 000 BP for a maximum of 16 000 BP hunting, increases by 30/40/50 % extra BP for each hunting action, bonus BPs are only awarded after the game, the remainder unchanged - (complete change) (Barbecue & chilli "Cannibal") After having hanged for the first time a survivor on a hook, the auras of all other survivors are revealed to you for 5 seconds if they are more 36 meters from the hook (I specify once per survivor, the second time will not show any aura), gives 25% bonus BP in the sacrifice category each time a survivor is hooked for the first time up to a maximum of 100%, you only receive blood points after the game - (addition / modification) (Distressing "All") increases BP's maximun in the sneakiness category of 4 000/6 000/8 000 BP for a maximum of 16 000 BP hunt, increases by 100/125/150 % extra BP for each action in the sneaky category, your radius of terror increases by 24/28/32%, bonus BP is only granted after the game - (addition) (Hangman's trick "pig hang") you have the ability to detect within 8/10/12 meters the traps set by the survivors, the rest unchanged - (add / change) (Whispers "All") Allows you to hear sporadically the whisper of the entity when a survivor is within 50/42/34 meters, when you enter the radius of a survivor you have a 10/15/20% chance that the entity gives you an indication or search (the indication turns off if there are 2 survivors still alive) - (adding new perk) (View! "All") When you find a survivor yelling at you, at the beginning of a chase the survivor's aura is revealed for 4/5 / 6s - (added new perk) (curse "All") Survivors have 10/15/20% chance to search an empty chest, the empty chest hurts the survivor (the entity blows the survivor), the survivor's aura is visible by the killer during 4s _ Modification of the power of the killers - ("hillbilly"): - Chainsaw with a recovery time between two use - The billy hen will be a load of 6 meters at the front - Rework some power addon of the chainsaw due to the previous modification - ("Nurse"): - his power "last breath of spencer" will have a recovery time between two use - Re-adjust slightly its speed due to the previous modification - ("trapper"): - the trap will have the possibility of barricaded door and window (2 doors and 2 windows) - Survivors will have the opportunity to remove the barricades - Carries an extra trap