Log file open, 05/10/20 22:09:10 LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk9-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk9-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk9-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk8-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk8-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk8-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk7-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk7-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk7-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk6-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk6-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk6-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk5-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk5-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk5-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk4-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk4-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk4-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk39-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk39-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk39-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk38-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk38-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk38-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk37-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk37-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk37-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk36-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk36-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk36-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk35-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk35-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk35-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk34-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk34-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk34-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk33-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk33-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk33-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk32-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk32-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk32-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk31-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk31-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk31-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk30-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk30-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk30-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk3-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk3-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk3-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk29-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk29-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk29-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk28-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk28-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk28-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk27-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk27-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk27-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk26-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk26-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk26-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk25-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk25-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk25-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk24-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk24-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk24-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk23-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk23-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk23-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk22-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk22-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk22-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk21-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk21-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk21-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk20-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk20-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk20-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk2-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk2-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk2-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk19-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk19-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk19-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk18-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk18-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk18-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk17-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk17-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk17-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk16-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk16-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk16-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk15-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk15-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk15-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk14-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk14-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk14-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk13-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk13-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk13-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk12-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk12-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk12-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk11-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk11-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk11-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk10-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk10-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk10-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk1-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk1-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk1-WindowsNoEditor.pak" with PakOrder=3 LogPakFile: Display: Found Pak file ../../../DeadByDaylight/Content/Paks/pakchunk0-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../DeadByDaylight/Content/Paks/pakchunk0-WindowsNoEditor.pak. LogPakFile: Mounting pak "../../../DeadByDaylight/Content/Paks/pakchunk0-WindowsNoEditor.pak" with PakOrder=3 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 4 named threads and 46 total threads with 3 sets of task threads. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: '' LogPluginManager: Mounting plugin MirrorsSdk LogPluginManager: Mounting plugin DBDWebSocket LogPluginManager: Mounting plugin MirrorsAnalytics LogPluginManager: Mounting plugin OnlineFramework LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin OnlinePresence LogPluginManager: Mounting plugin BHVRAnalytics LogPluginManager: Mounting plugin OnlineSubsystemMirrors LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemSteam LogPluginManager: Mounting plugin OnlineSubsystemDMM LogPluginManager: Mounting plugin PlatformsProviders LogPluginManager: Mounting plugin BeData LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin BeUtil LogPluginManager: Mounting plugin VersionNumber LogPluginManager: Mounting plugin BeDetailCustomization LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin MirrorsModels LogPluginManager: Mounting plugin RemoteSession LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin HoudiniEngine LogPluginManager: Mounting plugin RenderDocPlugin LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin AESHandlerComponent LogPluginManager: Mounting plugin Substance LogPluginManager: Mounting plugin CrusaderPlugin LogPluginManager: Mounting plugin DbdPlugin LogPluginManager: Mounting plugin CommandletPlugin LogPluginManager: Mounting plugin Wwise LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin WindowsMoviePlayer LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: Display: STEAM: Loading Steam SDK 1.39 LogOnline: Verbose: OSS: Creating online subsystem instance for: Steam LogOnline: STEAM: Steam User is subscribed 1 LogOnline: STEAM: [AppId: 381210] Client API initialized 1 LogOnline: Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015 LogOnline: STEAM: [AppId: 381210] Game Server API initialized 1 LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: Verbose: STEAM: Created thread (ID:14256). LogRemoteSession: No channels specified. Defaulting to Input and Framebuffer. LogRemoteSession: Will request channel FRemoteSessionInputChannel in mode Read. LogRemoteSession: Will request channel FRemoteSessionFrameBufferChannel in mode Write. LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamStatsReceived bWasSuccessful: 1 User: Mixampson [0x1FBC192A300] Result: '1' k_EResultOK (success) LogInit: Build: ++DeadByDaylight+Live-CL-296874 LogInit: Engine Version: 4.22.3-296874+++DeadByDaylight+Live LogInit: Compatible Engine Version: 4.22.0-296874+++DeadByDaylight+Live LogInit: Net CL: 296874 LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen 7 2700 Eight-Core Processor , GPU: NVIDIA GeForce GTX 1660 LogInit: Compiled (64-bit): Apr 9 2020 15:38:29 LogInit: Compiled with Visual C++: 19.16.27032.01 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++DeadByDaylight+Live LogInit: Command Line: LogInit: Base Directory: C:/Program Files (x86)/Steam/steamapps/common/Dead by Daylight/DeadByDaylight/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true LogInit: Object subsystem initialized LogConfig: Setting CVar [[r.Streaming.Boost:100.00000]] LogConfig: Setting CVar [[r.DetailModeBitMask:1]] LogConfig: Setting CVar [[r.ForceDebugViewModes:1]] LogConfig: Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:0]] LogConfig: Setting CVar [[net.AllowAsyncLoading:0]] LogConfig: Setting CVar [[r.setres:1280x720]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:100.00000]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DetailModeBitMask:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.ForceDebugViewModes:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[net.AllowAsyncLoading:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.setres:1280x720]] [2020.05.11-01.09.14:148][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Engine.ini] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[OpenGL.UseEmulatedUBs:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.CustomDepth:2]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.DBuffer:0]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] [2020.05.11-01.09.14:148][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[vr.MultiView:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.RenderLastFrameInStreamingPause:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Engine.ini] [2020.05.11-01.09.14:149][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Engine.ini] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:-1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2020.05.11-01.09.14:149][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Engine.ini] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2020.05.11-01.09.14:149][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Engine.ini] [2020.05.11-01.09.14:151][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1.0]] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]] [2020.05.11-01.09.14:151][ 0]LogConsoleManager: Warning: Setting the console variable 'r.EarlyZPass' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '3' [2020.05.11-01.09.14:151][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.MSAA.CompositingSampleCount:4]] [2020.05.11-01.09.14:151][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2020.05.11-01.09.14:151][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMStaticCachedShadowResolution:4096]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Shadow.CachedShadowsCastFromMovablePrimitives:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.LPV.RSMResolution:256]] [2020.05.11-01.09.14:152][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:2]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Bloom.Intensity:1.0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Bloom.Scale:1.0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2020.05.11-01.09.14:152][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:2000]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2020.05.11-01.09.14:153][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.DetailMode:4]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.LightingDetailMode:150 ; High/ PC]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:1]] [2020.05.11-01.09.14:153][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2020.05.11-01.09.14:153][ 0]LogConfig: Setting CVar [[foliage.DitheredLOD:1]] [2020.05.11-01.09.14:153][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2020.05.11-01.09.14:153][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2020.05.11-01.09.14:222][ 0]LogHAL: Display: Platform has ~ 8 GB [8536305664 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2020.05.11-01.09.14:222][ 0]LogInit: Going up to parent DeviceProfile [Windows] [2020.05.11-01.09.14:222][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]] [2020.05.11-01.09.14:222][ 0]LogInit: Going up to parent DeviceProfile [] [2020.05.11-01.09.14:222][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:222][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]] [2020.05.11-01.09.14:223][ 0]LogConsoleManager: Warning: Setting the console variable 'r.EarlyZPass' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '3' [2020.05.11-01.09.14:223][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.MSAA.CompositingSampleCount:4]] [2020.05.11-01.09.14:223][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMStaticCachedShadowResolution:4096]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Shadow.CachedShadowsCastFromMovablePrimitives:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.LPV.RSMResolution:256]] [2020.05.11-01.09.14:223][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:2]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Bloom.Intensity:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Bloom.Scale:1.0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2020.05.11-01.09.14:223][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:2000]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2020.05.11-01.09.14:224][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.DetailMode:4]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.LightingDetailMode:150 ; High/ PC]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:1]] [2020.05.11-01.09.14:224][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Scalability.ini] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2020.05.11-01.09.14:224][ 0]LogConfig: Setting CVar [[foliage.DitheredLOD:1]] [2020.05.11-01.09.14:224][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/T-Gamer/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Engine.ini] [2020.05.11-01.09.14:224][ 0]LogInit: Computer: DESKTOP-EJ47PRO [2020.05.11-01.09.14:224][ 0]LogInit: User: TGamer [2020.05.11-01.09.14:224][ 0]LogInit: CPU Page size=4096, Cores=8 [2020.05.11-01.09.14:224][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2020.05.11-01.09.14:224][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2020.05.11-01.09.14:224][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2020.05.11-01.09.14:224][ 0]LogMemory: Process Physical Memory: 211.20 MB used, 287.92 MB peak [2020.05.11-01.09.14:224][ 0]LogMemory: Process Virtual Memory: 142.19 MB used, 297.80 MB peak [2020.05.11-01.09.14:224][ 0]LogMemory: Physical Memory: 5265.75 MB used, 2875.10 MB free, 8140.86 MB total [2020.05.11-01.09.14:224][ 0]LogMemory: Virtual Memory: 4707.71 MB used, 134213024.00 MB free, 134217728.00 MB total [2020.05.11-01.09.14:797][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamShutdown shutdown received. [2020.05.11-01.09.14:798][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamShutdown shutdown received. [2020.05.11-01.09.14:798][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamShutdown shutdown received. [2020.05.11-01.09.14:798][ 0]LogInit: Using OS detected language (pt-BR). [2020.05.11-01.09.14:798][ 0]LogInit: Using OS detected locale (pt-BR). [2020.05.11-01.09.14:827][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/pt/Engine.locres' could not be opened for reading! [2020.05.11-01.09.14:827][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineFramework/Content/Localization/OnlineFramework/pt/OnlineFramework.locres' could not be opened for reading! [2020.05.11-01.09.14:827][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/pt/OnlineSubsystem.locres' could not be opened for reading! [2020.05.11-01.09.14:827][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/pt/OnlineSubsystemUtils.locres' could not be opened for reading! [2020.05.11-01.09.14:827][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemSteam/Content/Localization/OnlineSubsystemSteam/pt/OnlineSubsystemSteam.locres' could not be opened for reading! [2020.05.11-01.09.15:462][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamShutdown shutdown received. [2020.05.11-01.09.15:462][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamShutdown shutdown received. [2020.05.11-01.09.15:462][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamShutdown shutdown received. [2020.05.11-01.09.15:462][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2020.05.11-01.09.15:462][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2020.05.11-01.09.15:462][ 0]LogSlate: New Slate User Created. User Index 1, Is Virtual User: 0 [2020.05.11-01.09.15:462][ 0]LogSlate: Slate User Registered. User Index 1, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 2, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 2, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 3, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 3, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 4, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 4, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 5, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 5, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 6, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 6, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 7, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 7, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 8, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 9, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 9, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 10, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 10, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 11, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 11, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 12, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 12, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 13, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 13, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 14, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 14, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: New Slate User Created. User Index 15, Is Virtual User: 0 [2020.05.11-01.09.15:463][ 0]LogSlate: Slate User Registered. User Index 15, Is Virtual User: 0 [2020.05.11-01.09.15:561][ 0]LogD3D11RHI: D3D11 adapters: [2020.05.11-01.09.17:123][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0) [2020.05.11-01.09.17:123][ 0]LogD3D11RHI: 5991/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2020.05.11-01.09.17:370][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2020.05.11-01.09.17:370][ 0]LogD3D11RHI: 0/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2020.05.11-01.09.17:370][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2020.05.11-01.09.17:381][ 0]LogD3D11RHI: Creating new Direct3DDevice [2020.05.11-01.09.17:382][ 0]LogD3D11RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id") [2020.05.11-01.09.17:382][ 0]LogWindows: EnumDisplayDevices: [2020.05.11-01.09.17:382][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1660' (P:1 D:1) [2020.05.11-01.09.17:382][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2020.05.11-01.09.17:383][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2020.05.11-01.09.17:383][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2020.05.11-01.09.17:383][ 0]LogWindows: DebugString: FoundDriverCount:4 [2020.05.11-01.09.17:383][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660 [2020.05.11-01.09.17:383][ 0]LogD3D11RHI: Driver Version: 445.87 (internal:26.21.14.4587, unified:445.87) [2020.05.11-01.09.17:384][ 0]LogD3D11RHI: Driver Date: 4-3-2020 [2020.05.11-01.09.17:384][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB) [2020.05.11-01.09.18:494][ 0]LogD3D11RHI: Async texture creation enabled [2020.05.11-01.09.18:499][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI [2020.05.11-01.09.18:499][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI [2020.05.11-01.09.18:499][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI [2020.05.11-01.09.18:505][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2020.05.11-01.09.18:512][ 0]LogShaderLibrary: Display: Using ../../../DeadByDaylight/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1846 unique shaders. [2020.05.11-01.09.18:512][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global [2020.05.11-01.09.18:513][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MirrorsAnalytics and no native library supported. [2020.05.11-01.09.18:513][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MirrorsAnalytics_SC and no native library supported. [2020.05.11-01.09.18:513][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MirrorsAnalytics and no native library supported. [2020.05.11-01.09.18:513][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MirrorsAnalytics_SC and no native library supported. [2020.05.11-01.09.18:513][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OnlinePresence and no native library supported. [2020.05.11-01.09.18:513][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OnlinePresence_SC and no native library supported. [2020.05.11-01.09.18:513][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OnlinePresence and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OnlinePresence_SC and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PlatformsProviders and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PlatformsProviders_SC and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PlatformsProviders and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PlatformsProviders_SC and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VersionNumber and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VersionNumber_SC and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VersionNumber and no native library supported. [2020.05.11-01.09.18:514][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VersionNumber_SC and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HoudiniEngine and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HoudiniEngine_SC and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HoudiniEngine and no native library supported. [2020.05.11-01.09.18:515][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HoudiniEngine_SC and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported. [2020.05.11-01.09.18:516][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported. [2020.05.11-01.09.18:517][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported. [2020.05.11-01.09.18:518][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported. [2020.05.11-01.09.18:518][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported. [2020.05.11-01.09.18:518][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported. [2020.05.11-01.09.18:518][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported. [2020.05.11-01.09.18:518][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported. [2020.05.11-01.09.18:518][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported. [2020.05.11-01.09.18:521][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk0-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.18:548][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2020.05.11-01.09.18:575][ 0]LogSlate: Using FreeType 2.6.0 [2020.05.11-01.09.18:605][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2020.05.11-01.09.18:657][ 0]LogMoviePlayer: Initializing movie player [2020.05.11-01.09.19:032][ 0]LogShaderLibrary: Display: Using ../../../DeadByDaylight/Content/ShaderArchive-DeadByDaylight-PCD3D_SM5.ushaderbytecode for material shader code. Total 36499 unique shaders. [2020.05.11-01.09.19:032][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library DeadByDaylight [2020.05.11-01.09.19:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DeadByDaylight_SC and no native library supported. [2020.05.11-01.09.19:032][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile. [2020.05.11-01.09.19:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DeadByDaylight and no native library supported. [2020.05.11-01.09.19:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DeadByDaylight_SC and no native library supported. [2020.05.11-01.09.19:032][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile. [2020.05.11-01.09.19:032][ 0]LogRHI: Display: Failed to open default shader pipeline cache for DeadByDaylight using shader platform 0. [2020.05.11-01.09.19:032][ 0]LogRHI: Display: Failed to open default shader pipeline cache for DeadByDaylight using shader platform 0. [2020.05.11-01.09.19:032][ 0]LogInit: Using OS detected language (pt-BR). [2020.05.11-01.09.19:033][ 0]LogInit: Using OS detected locale (pt-BR). [2020.05.11-01.09.19:892][ 0]LogTextLocalizationResource: LocRes '../../../DeadByDaylight/Content/Localization/DeadByDaylight/pt/DeadByDaylight.locres' could not be opened for reading! [2020.05.11-01.09.19:895][ 0]LogTextLocalizationManager: Compacting localization data took 0.73ms [2020.05.11-01.09.20:646][ 0]LogAssetRegistry: FAssetRegistry took 0.7503 seconds to start up [2020.05.11-01.09.20:823][ 0]LogStreaming: Display: Flushing async loaders. [2020.05.11-01.09.20:823][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.000083 seconds [2020.05.11-01.09.20:824][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk1-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.20:824][ 0]LogStreaming: Flushing async loaders took 1ms. [2020.05.11-01.09.20:827][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.20:828][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2020.05.11-01.09.20:844][ 0]LogStreaming: Flushing async loaders took 17ms. [2020.05.11-01.09.20:844][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.20:844][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.20:847][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.20:903][ 0]LogStreaming: Flushing async loaders took 56ms. [2020.05.11-01.09.20:904][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.20:933][ 0]LogStreaming: Flushing async loaders took 29ms. [2020.05.11-01.09.20:934][ 0]LogNetVersion: DeadByDaylight 1.0.0, NetCL: 296874, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3802956742) [2020.05.11-01.09.20:934][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.20:934][ 0]LogStreaming: /Script/Engine/Default__DeviceProfileManager was listed as a fixed load order but was already processed [2020.05.11-01.09.20:975][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:036][ 0]LogStreaming: Flushing async loaders took 60ms. [2020.05.11-01.09.21:036][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:084][ 0]LogStreaming: Flushing async loaders took 48ms. [2020.05.11-01.09.21:084][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:084][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.21:084][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:085][ 0]LogStreaming: Flushing async loaders took 1ms. [2020.05.11-01.09.21:085][ 0]LogStreaming: Flushing async loaders took 152ms. [2020.05.11-01.09.21:090][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:090][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.21:091][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:092][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.21:092][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:092][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.21:096][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:145][ 0]LogStreaming: Flushing async loaders took 49ms. [2020.05.11-01.09.21:145][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:145][ 0]LogStreaming: Flushing async loaders took 1ms. [2020.05.11-01.09.21:146][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:168][ 0]LogStreaming: Flushing async loaders took 22ms. [2020.05.11-01.09.21:168][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:168][ 0]LogStreaming: Flushing async loaders took 1ms. [2020.05.11-01.09.21:168][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:169][ 0]LogStreaming: Flushing async loaders took 1ms. [2020.05.11-01.09.21:169][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:194][ 0]LogStreaming: Flushing async loaders took 25ms. [2020.05.11-01.09.21:197][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:224][ 0]LogStreaming: Flushing async loaders took 27ms. [2020.05.11-01.09.21:224][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:224][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.21:225][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:225][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.21:672][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:674][ 0]LogStreaming: Flushing async loaders took 2ms. [2020.05.11-01.09.21:724][ 0]LogGameplayTags: ImportTagsFromConfig is in a deprecated location, open and save GameplayTag settings to fix [2020.05.11-01.09.21:724][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:759][ 0]LogStreaming: Flushing async loaders took 35ms. [2020.05.11-01.09.21:759][ 0]LogGameplayTags: ImportTagsFromConfig is in a deprecated location, open and save GameplayTag settings to fix [2020.05.11-01.09.21:770][ 0]LogGameplayTags: Warning: Invalid new tag GameEvent.ScoreEvent.Camper.SaveFromHook.PostExit! Cannot replace old tag GameEvent.ScoreEvent.Camper.SaveFromHookPostExit. [2020.05.11-01.09.21:770][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.096 s [2020.05.11-01.09.21:774][ 0]LogScript: Warning: Script Msg: No world was found for object (/Script/DeadByDaylight.Default__DBDPlayer:BlindingFXComponent) passed in to UEngine::GetWorldFromContextObject(). [2020.05.11-01.09.21:775][ 0]LogScript: Warning: Script Msg: No world was found for object (/Script/DeadByDaylight.Default__CamperPlayer:BlindingFXComponent) passed in to UEngine::GetWorldFromContextObject(). [2020.05.11-01.09.21:775][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.21:776][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk27-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.21:777][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk6-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.21:824][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk38-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.21:825][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk3-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.21:853][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk5-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.22:079][ 0]LogStreaming: Flushing async loaders took 303ms. [2020.05.11-01.09.22:084][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:108][ 0]LogStreaming: Flushing async loaders took 23ms. [2020.05.11-01.09.22:108][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:110][ 0]LogTexture: Because: !GameThreadShaderMap [2020.05.11-01.09.22:110][ 0]LogMaterial: Can't compile M_TranslucentOutlines with cooked content, will use default material instead [2020.05.11-01.09.22:110][ 0]LogMaterial: Warning: /Game/Materials/Outlines/M_TranslucentOutlines.M_TranslucentOutlines: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2020.05.11-01.09.22:167][ 0]LogStreaming: Flushing async loaders took 59ms. [2020.05.11-01.09.22:168][ 0]LogScript: Warning: Script Msg: No world was found for object (/Script/DeadByDaylight.Default__GameEventAnalyticsComponent) passed in to UEngine::GetWorldFromContextObject(). [2020.05.11-01.09.22:169][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:173][ 0]LogStreaming: Flushing async loaders took 4ms. [2020.05.11-01.09.22:174][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:184][ 0]LogPakFile: New pak file ../../../DeadByDaylight/Content/Paks/pakchunk7-WindowsNoEditor.pak added to pak precacher. [2020.05.11-01.09.22:215][ 0]LogStreaming: Flushing async loaders took 41ms. [2020.05.11-01.09.22:215][ 0]LogDBDGeneral: Warning: [UDBDTimeUtilities::GetCurrentDateTime] Given date-time has not been validated online - vulnerable to cheating [2020.05.11-01.09.22:215][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:225][ 0]LogDBDGeneral: Warning: [UDBDTimeUtilities::GetCurrentDateTime] Given date-time has not been validated online - vulnerable to cheating [2020.05.11-01.09.22:225][ 0]LogStreaming: Flushing async loaders took 11ms. [2020.05.11-01.09.22:226][ 0]LogScript: Warning: Script Msg: No world was found for object (/Script/DeadByDaylight.Default__SlasherPlayer:BlindingFXComponent) passed in to UEngine::GetWorldFromContextObject(). [2020.05.11-01.09.22:235][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:237][ 0]LogStreaming: Flushing async loaders took 2ms. [2020.05.11-01.09.22:237][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:238][ 0]LogStreaming: Flushing async loaders took 1ms. [2020.05.11-01.09.22:238][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:239][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.22:239][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:239][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.22:239][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:239][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.22:239][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:239][ 0]LogStreaming: Flushing async loaders took 0ms. [2020.05.11-01.09.22:240][ 0]LogStreaming: Flushing async loaders. [2020.05.11-01.09.22:240][ 0]LogStreaming: Flushing async loaders took 0ms.